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Acharya Nagarjuna University (ANU) 2005 B.Tech Computer Science and Engineering CS 321 Computer Graphics - Question Paper

Saturday, 09 February 2013 09:10Web


III/IV B.Tech Degree exam
October 2005
Computer Graphics
CS 321

(CS 321)

III/IV B.Tech. DEGREE EXAMINATION,

OCTOBER 2005.

Second Semester

COMPUTER GRAPHICS

7T!

Time : Three hours    Maximum ; 70 marks

All questions carry equal marks.

Answer Question No. 1 compulsory.

(1 x 14 = 14) Answer ONE question from each Unit.

(4 x 14 56)

1, (a) =Deflne the term pixel and frame buffer.

(b) Display file format standards.

(e) What are screen coordinates and world coordinates?

(d)    Mention any two graphical input devices.

': life

(e)    What is meant by normalized device coordinates?..

(f)    Explain the term visibility.    

(g)    Differentiate transformation and inverse transformation.

(h) Graphics primitives,

(l) Difference between window and Viewport*

y) Define Homogeneous coordinates.

(k) What ia the advantages of DDA algorithm over Bresenham's live drawing algorithm?

S-4*

(1) What is rotation transformation?

(m) What is polygon clipping?

(n) Polygon filling,

UNIT I

2.    (ft) Explain basie incremental algorithm to draw lines'-

(b)    Describe hgw characters are generated;

Or

(c)t    Write algorithms for various operations on display file,    

(d)    What sire different attributes of text primitive? Hqtv text primitive lb displayed using display file?

UNIT n

3.    {a) Explain DDA algorithm to generate lines,

(b) Describe an algorithm for generating an ellipse,    1

(i)    Flat panel display,

(ii)    Interent memory devices.

{V


UNIT III

4. (a) Discuss inside test of a point on a polygon.

(b) Explain the scan line polygon fill algorithm.

Or

{c} What is segment? Explain the operations on segment.

(d) Give tha algorithms for deleting and renaming segments and explain their features.

UNIT IV

5. (a) Explain about 3-basic transformations in detail.    ,.

(b)    Find the matrix transformation for rotating the triangle with vertices (7, 2), (3, 2) and (3, 9) with 90 degr&&6 keeping the./vertexjfS, 9) fixed.

Or    ,

(c)    Write sKqrt notes cm windowing,

<d) Describes the Cohen-Butherland algorithm for line clipping,    '







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