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Madras University (UnOM) 2006 M.Sc Information Technology Software engineering - Question Paper

Monday, 12 August 2013 11:55Web

PART A - (5 x two = 10 marks)



ans ALL ques..

All ques. carry equal marks.

every ans should not exceed 50 words.



1. elaborate the differences ranging from process and project metrics?



2. What is Risk mitigation?



3. describe Baseline criteria.



4. What is meant by fan in and fan out?



5. describe alpha and beta testing?



PART B - (4 x five = 20 marks)



ans any 4 ques..

All ques. carry equal marks.

every ans should not exceed 250 words.



6. calculate the function point value for a project

with the subsequent info domain characteristics.



Number of user inputs: 32



Number of user outputs: 60



No. of user inquiries: 24



No. of files: 8



No. of external interfaces: 2



presume that all the complexity adjustment values

are avg..



7. Compare Reactive and proactive Risk strategies.



8. explain the configuration of a software.



9. define the valuation of a software design.



10. discuss the concept of cyclomatic complexity.



11. explain the guidelines for structured programming and the advantages.



PART C - (5 x 10 = 50 marks)

ans ALL ques..

All ques. carry equal marks.

every ans should not exceed 500 words.



12. (a) discuss the classic life cycle model for

software Engineering and compare with spiral model.



Or



(b)How LOC is used for cost estimation? What

are the drawbacks if LOC alone is considered for estimation? explain.





13. (a) discuss scheduling of a project with time like charts and tracking.



Or



(b)How LOC is used for cost estimation? What

are the drawbacks if LOC alone is considered for estimation? explain.





13. (a) discuss scheduling of a project with time like charts and tracking.



Or



(b)Describe the 4 risk projection activities.



14.

(a).Explain the steps in refinement engineering?



Or



(b) explain the importance of info

domain and modeling in analysis principle.



15. (a) discuss the modularizing criteria and modular design techniques.



Or



(b) define Human - Computer interface

design guidelines.



16. (a) discuss the Glass box testing and testing strategies for software.



Or



(b) discuss how testing plans and debugging

procedures are framed for a software.




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