Jawaharlal Nehru Technological University Kakinada 2009-2nd Sem B.Tech Computer Science and Engineering Code No: P0501/R05 ,Set No3, III Supplementary s, / COMPUTER GRAPHICS - Question Paper
For Code No: P0501/R05 ,Set No. 2, III .BTech II Semester Supplementary Examinations, Nov/Dec 2009 COMPUTER GRAPHICS,
see the subsequent attachment.
Code No: P0501/R05 Set No. 3
III B.Tech II Semester Supplementary Examinations, Nov/Dec 2009
COMPUTER GRAPHICS (Computer Science & Engineering)
Time: 3 hours Max Marks: 80
Answer any FIVE Questions All Questions carry equal marks
1. List the operating characterstics of
(a) Raster refresh systems
(b) Vector refresh systems
(c) Plasma panel
(d) LCDs. [4x4=16]
2. (a) Write the modified version of boundary-fill algorithm for a 4-connected region
to avoid excessive stacking by incorporating scan-line methods.
(b) Devise a parallel method for implementing line-type function. [8+8]
3. (a) Perform a 450 rotation of a triangle A(0,0), B(1,1) and C(5,2) about P(-1,-1).
(b) Magnify the triangle with vertices A(0,0), B(1,1) and C(5,2) to thrice its size while keeping B(1,1) fixed. [8+8]
4. (a) List the algorithms which are suitable for line clipping when the clipping
polygon is non-rectangular window.
(b) Explain about the following categories of lines with respect to rectangular clipping window. [8+8]
i. Completely visible
ii. Clipping-candidate
iii. Completely invisible.
5. (a) Determine the blending functions for uniform periodic B-spine curve for d=6.
(b) Write the equation for the basic illumination model using a single point light source and constant surface shading for the faces of a specified polyhedron.
[8+8]
6. Given a unit cube with one corner at (0, 0, 0) and the opposite corner at (1, 1, 1), derive the transformations necessary to rotate the cube by d degrees about the main diagonal (from (0, 0, 0) to (1, 1, 1) in the counter clock-wise direction when looking along the diagonal toward the origin. [16]
7. (a) Explain the depth-buffer method to display the visible surfaces of a given
polyhedron.
(b) How can the storage requirements for the depth buffer be determined from the definition of the objects to be displayed? [8+8]
8. (a) List and explain about the steps of animation.
(b) What are the various types of interpolation used in animation.
[8+8]
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Earning: Approval pending. |