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SRM University 2007 B.Tech Computer Science and Engineering for COMPUTER GRAPHICS - Question Paper

Thursday, 31 January 2013 12:15Web
7. What is CITs?
8. Mention a few of the construction technique.
9. Draw the state diagram for rubber band line drawing.
10. What is meant by Gravity?
11. What are the uses of dynamic manipulation?
12. What are the essential things needed for user computer dialogue?
13. Give the 3 common styles of user computer interface?
14. What is meant by WYSIWYG?
15. What is direct manipulation?
16. Write the goals to be considered while designing icons.
17. Mention a few of the design considerations for user interface.
18. What is the need of feedback in user interface?
19. How accelerators are helpful to the users?
20. Define mode . elaborate the various kinds of modes?
21. Mention the 6 logical classifications of input devices.
22. What is request mode?
23. What is sample mode?
24. What is event mode?
25. What are the uses of interaction toolkit?
26. Mention the various sequence specification method.
27. Write the disadvantage of transition network.
28. How ‘dialogue sequencing ‘ is done by ‘learning by example’?









PART B

1. Explain the input devices based on their logical classification.
2. What is meant by BITs? discuss the complete set of BITs.
3. Explain the different techniques used in selection interaction task.
4. Explain the three major forms of CITs.
5. Explain the 3 commonly used user interface styles.
6. Explain the important design consideration of user interface.
7. What are the things to be considered for good visual design?
8. Explain window management system. How input, output handling is done in window system?
9. Explain user interface management system and how dialogue sequencing is done in UIMS.


UNIT-IV
PART-A

1. What are the 2 major classifications to represent solid object ?
2. What is boundary representations?
3. What is space partitioning representation ?
4. Polygon is referred as “standard graphics object “ why it is called so ?
5. How polygon surfaces are represented ?
6. What is polygon meshes ? provide example.
7. What is quadric surfaces? provide example.
8. Write the Cartesian and parametric representation of sphere, ellipsoid.
9. What is superquadrics ? provide example.
10. What is mean by spline ?
11. What are uses of control points in spline representation ?
12. What is interpolation and approximation splines ?
13. State the three equivalent methods to specify spline representation.
14. What is blending function ?
15. What are the properties of Bezier curve ?
16. What are the advantages of B spline curve ?
17. State the properties of B spline .
18. What is uniform, periodic B-spline ?
19. What is cubic periodic B-spline ?
20. What is open, uniform periodic B-spline ?
21. What is Nonuniform periodic B-spline ?
22. What is rational splines ?
23. What are uses of fractal-geometry methods ?
24. Mention the two basic characteristics of fractal objects.
25. Write the kinds of fractals .
26. What is self similar fractals ?
27. What is self affine fractals ?
28. What is stasticaly self affine fractals ? Write their uses.
29. State Invariant fractal sets .
30. Determine the blending function for uniform periodic B spline curves for d=5.
31. Determine the blending function for uniform periodic B spline curves for d=6.
32. What is shape grammer ?
33. What is production rules ? provide example.
34. What is uses of graftals ?
35. What are the common methods to visualize scalar data set ?
36. What are the various methods used to visualize scalar data set ?
37. Define quantity rendering .

PART-B

1. Explain Bezier curves and Cubic Bezier curves.
2. Explain B-spline curves and its kinds
3. Explain fractal geometry methods.
4. Explain various methods used for visual representation of scalar fields.
5. Explain the subsequent
1. Quadric surfaces
2. Supequadric


UNIT –V
PART-A

1. Define color model.
2. Write the characteristics of light.
3. Define dominant frequency.
4. Define complementary colors.
5. Define shades, tints and tones.
6. What are the various kinds of color models ?
7. What are the color parameters in HSV color model ?
8. What is object space method ?
9. What is image space method ?
10. Write the algorithm for depth buffer method.
11. Mention the drawback of depth buffer method.
12. What are the 2 fields in A-buffer ?
13. Write short notes on painter’s algorithm.
14. How will you define surface characteristics in area- sub division method ?
15. Define curved surface representations
16. Define wireframe visibility method.
17. What is the use of surface rendering algorithm ?
18. How the light is computed ?
19. describe ambient light .
20. How the shadow trends are generated ?
21. Define half toning.
22. What is dither noise ?

PART-B

1. Write short notes on
1. Back Face detection
2. Depth buffer method
3. A-buffer method
2. Explain scanline method
3. Explain depth sorting method.
4. Write short notes on :
1. Area subdivision method
2. Ray casting Method
5. Explain the dithering techniques.
6. Explain the subsequent
1. RGB color model
2. CMY color model
7. Explain HSV color model.
8. Explain YIQ color model
9. Explain the subsequent
1. Chromocity diagram
2. HLS color model.















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