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SRM University 2007 B.Tech Information Technology Bank : Software Engineering - Question Paper

Wednesday, 30 January 2013 05:50Web
29. provide the advantages and applications of Throw-away prototyping.
30. Suggest areas where evolutionary prototyping may be advantageous.
31. What is prototype tuning?
32. provide the techniques involved in rapid prototyping.
33. List any 4 high level languages used for prototyping.
34. Why user interfaces should always be developed using prototyping?
35. How requirements elicitation is various from requirements validation.
Ten Marks
1. explain prototyping using reusable components and suggest issues which may arise
using this approach. What is the most effective way to specify reusable components.
2. discuss why, for large systems development , it is recommended that prototypes,
should be ‘throw-away’ prototypes.
3.Using Java PDL , Write down the structured requirement for the subsequent sequential
specifications.
System Name- Automatic Rail Ticket Issuing System
1.User presses the begin button
2. Menu displayed with potential destinations with request to user to choose
destination
3.Destination opted by user
4.Requests credit card input
5. Checks credit card’s validity
6. Requests for PIN
7.Transaction validity checked and credit card account charged
8.Ticket issued
4. Draw and discuss the sequence diagram for catalogue management.
5. Using your own knowledge of how an ATM is used, develop a set of use-cases that
could be used to derive the requirements for an ATM system.
6. discuss in detail the state machine model of a simple microwave oven.
7. Using object oriented modeling for software development, explain the solution for a l
library system.
8. explain in detail about evolutionary prototyping and throw-away prototyping, their
improper scenes of application and also the advantages and disadvantages of every of
the models.

9. What is a data model? explain in detail with an example.
10.Give the kinds of behavioral modeling, and justify every with an example.
11. explain in detail about Rapid prototyping techniques.
12. Using Java PDL, write down the structured requirement for an ATM system.






















Unit III
Two Marks
1. Using an example, discuss difference ranging from object and object class?



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