Guru Gobind Singh Indraprastha Vishwavidyalaya 2005 B.E Computer Science Computer Graphics and Multimedia - Question Paper
Tuesday, 28 May 2013 05:25Web
End-Term exam
Fourth Semester [B.Tech] - May 2005
Paper Code : ETCS – 201 Subject : Computer Graphics and Multimedia
Time : three Hours
Maximum Marks : 75
Note : Attempt any five ques. in all.
Q1
( a )
discuss the principles of the subsequent input devices in detail:
(i) mouse (ii) tablets (iii) light pen
10
( b )
If a TV screen has 525 scan lines and an aspect ratio of 3:4 and if every pixel contains eight bits worth of intensity information, how many bits per 2nd are needed to show 30 frames every second?
5
Q2
( a )
find the instance transformation matrix needed for deriving fig. B from fig. A. Fig A is defined by 3 verities A(2,1), B(4,1), C(3,2) and fig. B is defined by vertices A(-4,-2), B(-2,-2), C(-3,-1).
8
( b )
Illustrate different techniques of mapping 3D objects on a 2D graphics screen with the help of suitable figure. Also drive the suitable transformation matrices for the identical.
7
Q3
( a )
elaborate "viewing transformations"? Differentiate ranging from window and viewport transformations.
6
( b )
Explain the working of Z-buffer algorithm.
6
( c )
Wha is image sampling?
3
Q4
( a )
discuss the working of Sutherland Hodgman algorithm for polygon clipping with the help of a suitable example.
6
( b )
Generate a line y=2x + 10 using Bressenham's line generation algorithm.
6
( c )
Explain in brief physical device coordinate system and normalized device coordinate system.
3
Q5
( a )
obtain the general form of the matrix for reflection about a line 'L' with slope 'm' and y intercept (0,6).
6
( b )
Describe the working principle of raster refresh display tube. how are various grey levels incorporated in it.
5
( c )
Give and discuss the pseudo code for the basic ray tracing algorithm.
4
Q6
( a )
discuss the basic characteristics of light in terms of luminance, hue and saturation. Also develop Phong's model for reflection of light from object surfaces to the user's eye.
6
( b )
describe fractals? how are they classified? provide the methodology for subdividing the objects with Euclidian dimensions.
5
( c )
Compare and contrast the TIFF file formats, with the RIFF formats.
4
Q7
Write short notes on any 3 of the following:
5 x 3
( a )
Animation techniques
( b )
Color models
( c )
quantity rendering
( d )
Filtering techniques
( e )
Multi-particle systems
Earning: Approval pending. |