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Madurai Kamraj University (MKU) 2006 B.C.A Computer Application -3 COMPUTER GRAPHICS - Question Paper

Wednesday, 03 April 2013 07:55Web



Time: 3 hours Maximum: 100 marks
PART A ans any 6 ques.. (6 x five =30 marks)

1. Write the slope-intercept and general forms of a line and discuss.
2. discuss the method of determining perpendicular
3. Write a note on the use of frame buffers.
4. Write a note on device coordinates.
5. define the method of representing polygons.
6. Write and discuss the 3 basic transformations.
7. discuss the use of matrices in transformations with examples.
8. elaborate inverse transformations? discuss.
9. discuss how lines outside the screen are identified in Cohen-Sutherland algorithm.
10. describe image space and object space. provide examples.

PART B ans any 4 ques.. (4 x 10= 40 marks)
11. What is digital differential analyzer? discuss.
12. discuss the functioning of DVST.
13. discuss the functioning of vector refresh display system.
14. discuss the inside tests for polygons.
15. discuss reflection, shear and coordinate transformations.
16. discuss the following: (a) Viewing transformation (b) Position relative to an arbitrary
line.

PART C ans any 2 ques.. (2 x 15= 30marks)

17. discuss the Cohen-Sutherland algorithm for line-clipping.
18. discuss the Bresenham's line drawing algorithm.
19. discuss the following: (a) Character generation (b) Graphics primitive operations.


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