Jawaharlal Nehru Technological University Kakinada 2009-2nd Sem B.Tech Computer Science and Engineering Code No: P0501/R05 ,Set No2, IIISupplementary s, / COMPUTER GRAPHICS - Question Paper
For Code No: P0501/R05 ,Set No. 2, III .BTech II Semester Supplementary Examinations, Nov/Dec 2009 COMPUTER GRAPHICS
See the subsequent attachment.
Code No: P0501/R05 Set No. 2
III B.Tech II Semester Supplementary Examinations, Nov/Dec 2009
COMPUTER GRAPHICS (Computer Science & Engineering)
Time: 3 hours Max Marks: 80
Answer any FIVE Questions All Questions carry equal marks
1. (a) Consider a non interlaced raster monitor with a resolution of n by m (m scan
lines and n pixels per scan line), a refresh rate of r frames per second, a horizontal retrace time of t horiz and vertical retrace time of tvert. What is the fraction of total refresh time per frame spent in retrace of the electron beam.
(b) Explain the applications for large-screen displays. What graphical output devices support it? [12+4]
2. (a) Explain how the pixel screen positions are stored and retrieved from frame
buffer.
(b) What are the steps involved in mid point circle algorithm? [8+8]
3. (a) Describe the transformation which reflects an object about an arbitrary line
L.
(b) What is the relationship among rotation (Re) , inverse rotation (R-e) and coordinate rotation (Rg). [8+8]
4. Let R be a rectangular window whose lower left corner is at L (-3,1) and upper right-hand corner is at R(2,6). If the line segment is defined with two end points A(-1,5) and B (3,8) determine
(a) The region codes of the two end points,
(b) Its clipping catezory and
(c) Stages in the clipping operations using Cohen-Sutherland algorithm. [16]
5. If the equation for a plane surface is expressed in the form Ax+By+Cz+D=0. Explain the procedure to calculate the parameters A, B, C and D using Cramer's rule if the three successive polygon vertices are given as input. [16]
6. Define tilting as a rotation about the x-axis followed by a rotation about the y-axis. If 9x, dy are the rotations about x and y-axis.
(a) Find the tilting matrix
(b) Docs the order of performing the rotation matter. [16]
7. (a) If the camera viewing direction is V and the surface normal of plane is N, how
to determine whether the surface visible with respect to viewing direction or not.
(b) Explain the depth-buffer method for elimination of hidden surfaces. [16]
8. (a) List and explain about the steps of animation.
(b) What are the various types of interpolation used in animation. [8+8]
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